<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6647470599407927183</id><updated>2011-04-21T11:34:52.359-07:00</updated><title type='text'>Christo's site</title><subtitle type='html'>hello my name is Christos Pavlou i create that site for call of duty 4 users.Cheats is for Single and Multyplayer game and also for Singleplayer mod.

                       thank you</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cheatsbook.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6647470599407927183/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cheatsbook.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Christo's site</name><uri>http://www.blogger.com/profile/01023347872036402591</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6647470599407927183.post-1588284144772754558</id><published>2008-02-11T12:04:00.000-08:00</published><updated>2008-02-11T12:07:55.438-08:00</updated><title type='text'></title><content type='html'>xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx&lt;br /&gt;Call of Duty 4: Modern Warfare (PC)&lt;br /&gt;Complete Walkthrough v.1.20&lt;br /&gt;Last update: 11/12/07&lt;br /&gt;Created by: JediMeister (&lt;a href="mailto:christos_pvl@yahoo.com"&gt;christos_pvl@yahoo.com&lt;/a&gt;)&lt;br /&gt;Copyright 2007 Christos Pavlou&lt;br /&gt;Table of Contents&lt;br /&gt;-----------------&lt;br /&gt;1. Introduction&lt;br /&gt;- Legal Info&lt;br /&gt;- Version History&lt;br /&gt;- About the Author&lt;br /&gt;2. Level Maps&lt;br /&gt;2.0 PROLOGUE&lt;br /&gt;2.0.1 - 'F.N.G.'&lt;br /&gt;2.0.2 - 'Crew Expendable'&lt;br /&gt;2.0.3 - 'The Coup'&lt;br /&gt;2.1 ACT I&lt;br /&gt;2.1.1 - 'Blackout'&lt;br /&gt;2.1.2 - 'Charlie Don't Surf'&lt;br /&gt;2.1.3 - 'The Bog'&lt;br /&gt;2.1.4 - 'Hunted'&lt;br /&gt;2.1.5 - 'Death From Above'&lt;br /&gt;2.1.6 - 'War Pig'&lt;br /&gt;2.1.7 - 'Shock and Awe'&lt;br /&gt;2.2 ACT II&lt;br /&gt;2.2.1 - 'Safehouse'&lt;br /&gt;2.2.2 - 'All Ghillied Up'&lt;br /&gt;2.2.3 - 'One Shot, One Kill'&lt;br /&gt;2.2.4 - 'Heat'&lt;br /&gt;2.2.5 - 'Sins of the Father'&lt;br /&gt;2.3 ACT III&lt;br /&gt;2.3.1 - 'Ultimatum'&lt;br /&gt;2.3.2 - 'All In'&lt;br /&gt;2.3.3 - 'No Fighting In The War Room'&lt;br /&gt;2.3.4 - 'Game Over'&lt;br /&gt;2.4 Epilogue&lt;br /&gt;2.4.1 - 'Mile High Club'&lt;br /&gt;3. Intel Locations&lt;br /&gt;4. Cheat Codes&lt;br /&gt;5. Credits&lt;br /&gt;1. Introduction&lt;br /&gt;Legal Info&lt;br /&gt;&lt;br /&gt;This may be not be reproduced under any circumstances except for personal,&lt;br /&gt;private use. It may not be placed on any web site or otherwise distributed&lt;br /&gt;publicly without advance written permission. Use of this guide on any other&lt;br /&gt;web site or as a part of any public display is strictly prohibited, and a&lt;br /&gt;violation of copyright.&lt;br /&gt;All trademarks and copyrights contained in this document are owned by their&lt;br /&gt;respective trademark and copyright holders.&lt;br /&gt;Version History: v 0.10 - Played through the demo, finding the enemy&lt;br /&gt;intelligence.&lt;br /&gt;&lt;br /&gt;v 0.50 - Bought the game, played through until 'One&lt;br /&gt;Shot, One Kill' while writing the walkthrough.&lt;br /&gt;Took a short break in frustration with dying&lt;br /&gt;over and over because the helicopter was so&lt;br /&gt;far away.&lt;br /&gt;&lt;br /&gt;v 1.00 - Finished the game and polished up the&lt;br /&gt;walkthrough as much as possible. Found 12/30&lt;br /&gt;piece of intelligence.&lt;br /&gt;&lt;br /&gt;v 1.10 - Began going through the missions again to&lt;br /&gt;find the missing pieces of intelligence. Was&lt;br /&gt;not published to any site.&lt;br /&gt;&lt;br /&gt;v 1.20 - Thanks to Kevin and some other kind souls on&lt;br /&gt;the GameFAQs boards I've updated this&lt;br /&gt;walkthrough with the location of all 30 intel&lt;br /&gt;pieces, and included cheat codes for those&lt;br /&gt;of you who want 'em.&lt;br /&gt;About the Author&lt;br /&gt;This is my fourth game walkthrough. I haven't written a walkthrough for a couple&lt;br /&gt;years but since I'm about to start working again, I decided to give it one last&lt;br /&gt;go. Any and all suggestions and tips are welcome, please email me at the&lt;br /&gt;address posted above.&lt;br /&gt;&lt;br /&gt;2.0 PROLOGUE&lt;br /&gt;2.0.1 'F.N.G.'&lt;br /&gt;This is a tutorial level, like all Call of Duty games start. Pick up the rifle&lt;br /&gt;and proceed to the firing range. Shoot the targets as directed. CoD now features&lt;br /&gt;bullet velocity so you can shoot through certain types of materials to hit the&lt;br /&gt;enemy taking cover behind. Go back to the armory and pick up your pistol. Knife&lt;br /&gt;the watermelon and head outside. If you're ever lost, hit escape and a mini-map&lt;br /&gt;should give you an overhead view of the surrounding area. You'll pass a fuel&lt;br /&gt;tanker on the right, and then go through the hangar doors to join your team.&lt;br /&gt;You'll receive new orders from Captain Price. Climb the ladder to an observation&lt;br /&gt;post. While he gives you new orders, take a look at the area below. You'll&lt;br /&gt;proceed from checkpoint 1 to checkpoint 4. It can get a little confusing while&lt;br /&gt;clearing the area so I'll try to give as best a description as I can. Climb&lt;br /&gt;down the rope and shoot the 3 targets through the windows. Proceed around the&lt;br /&gt;wall and enter the structure, hugging the wall to climb down the ladder. Shoot&lt;br /&gt;the target that appears and head left. Throw a flashbang into the next room&lt;br /&gt;and shoot the two targets within. Go left through the doorway and shoot the&lt;br /&gt;targets in front of you and to your right. Turn left, throw a flashbang into&lt;br /&gt;the next room and shoot both targets within. Without entering the room, exit&lt;br /&gt;the mock structure to the right sprinting, following the arrows on the floor&lt;br /&gt;to the finish line. I don't think you get anything special for completing it&lt;br /&gt;at the best IW time, so its up to you if you want to try for it. When you're&lt;br /&gt;done, approach the team by the monitors to receive your new briefing. You will&lt;br /&gt;now get to choose the difficulty you want to play the game at.&lt;br /&gt;2.0.2 'Crew Expendable'&lt;br /&gt;After the loading screen, you'll be in a helicopter ready to board the&lt;br /&gt;freighter. Kill the enemies in the bridge. Follow your team through the&lt;br /&gt;corridors, nabbing the laptop intelligence (1/30) from the crew quarters. Exit&lt;br /&gt;back onto the deck, and go down the stairs in front of you to follow your team&lt;br /&gt;towards the aft of the ship. The helicopter will kill the enemies shooting at&lt;br /&gt;you from the windows above and then report bingo fuel and return to base.&lt;br /&gt;Follow Price and the rest of the team through the watertight door, being sure&lt;br /&gt;to sweep both the left and right fire lanes. Head down the stairs and around&lt;br /&gt;the corner your team will come under fire from enemies down a hallway. Kill&lt;br /&gt;them and proceed to the red-lit area. Wait for a teammate to throw a flashbang&lt;br /&gt;into the area before heading through the door and killing two more crewmembers.&lt;br /&gt;Go up the short flight of stairs and kill the crewmember who appears from the&lt;br /&gt;right. Follow your team through the stacks of boxes to another door, which&lt;br /&gt;Price kicks in. As you go down the stairs, pick up laptop #2 from a table at&lt;br /&gt;the foot of the stairs (2/30). Move with your team, eliminating crewmembers on&lt;br /&gt;the catwalks above as well as ones hiding among the boxes. Flush them out with&lt;br /&gt;frag grenades and eventually you'll clear the area. Proceed towards the blue&lt;br /&gt;cargo container. Grab the manifest (its the flashing clipboard) resting on top&lt;br /&gt;of the crate within, and prepare for all hell to break loose. Follow your team&lt;br /&gt;up the stairs to the catwalks, and don't get left behind! Once on the deck,&lt;br /&gt;make a jump for the hovering helicopter.&lt;br /&gt;2.0.3 'The Coup'&lt;br /&gt;You'll assume another person's body for a ride in a car through a city. Watch&lt;br /&gt;the chaos on the streets with your almost 200 degree field of movement. I don't&lt;br /&gt;know about you, but I get the feeling something bad is going to happen to&lt;br /&gt;you...&lt;br /&gt;&lt;br /&gt;2.1 ACT I&lt;br /&gt;2.1.1 'Blackout'&lt;br /&gt;Kill the two soldiers standing guard outside the house, as well as the two&lt;br /&gt;within. Use the silenced M4 so they don't hear you coming. Grab the laptop&lt;br /&gt;inside to secure a piece of intelligence (3/30). Follow your team and clear the&lt;br /&gt;next grouping of houses. Follow Price into a house and exit into an open field&lt;br /&gt;for a rendezvous with Russian troops. Follow your team up the hill and get ready&lt;br /&gt;to make use of your sniper rifle. Help out where you can, but kill the machine&lt;br /&gt;gunners when ordered. Follow Kamarov through a building and back outside. Take&lt;br /&gt;cover in the building from the troops charging down the hill. Make a run up the&lt;br /&gt;hill when you don't see any more approaching and then help the Russians take the&lt;br /&gt;town by sniping enemy troops from your high vantage point. Continue up the hill&lt;br /&gt;to the power station. Rappel down the cliffside and jump over the wall. Head&lt;br /&gt;into the village through the open garage and take cover behind the desk to kill&lt;br /&gt;the three soldiers that exit through the doorway. Jump out the window and go up&lt;br /&gt;the hill to the marked house. Equip your nightvision while you wait for Price&lt;br /&gt;to take point. Go through the house eliminating the soldiers guarding the&lt;br /&gt;informant. Go upstairs and clear all the rooms, including a bathroom on the&lt;br /&gt;second floor which contains another piece of intelligence (4/30). A good habit&lt;br /&gt;to form is to throw a flashbang into a room before you rush in, it could save&lt;br /&gt;your life. Follow the team outside to escort the informant to the waiting&lt;br /&gt;helicopter.&lt;br /&gt;&lt;br /&gt;2.1.2 'Charlie Don't Surf'&lt;br /&gt;Enjoy the ride into town aboard a Blackhawk helicopter. Rappel down and follow&lt;br /&gt;your squad down the alley to the left. Breach the door and head right, down the&lt;br /&gt;stairs. Kill the soldiers and clear the room to the left to pick up a laptop&lt;br /&gt;with enemy intelligence (5/30). Next, clear the rooms along the right, using&lt;br /&gt;flashbang grenades to disorient the enemy. Follow the objective marker back out&lt;br /&gt;of the building, and follow the squad through the gap in the low wall. Kill the&lt;br /&gt;soldiers hiding out behind the tan car in front of you and head in their&lt;br /&gt;direction. Turn left down the alleyway and turn right at the sheets of metal.&lt;br /&gt;Kill the two soldiers who drop down from the rooftop, and any opposition as you&lt;br /&gt;head for the TV station. Watch out for snipers on the second floors. Turn right&lt;br /&gt;and go through an open doorway and up some stairs to get a piece of enemy&lt;br /&gt;intel (6/30). Go back down and turn east towards your objective. You'll see a&lt;br /&gt;pile of burnt cars and just past it a rooftop with several RPG troops and&lt;br /&gt;infantry. Throw a grenade up top to clear it and then climb the stairs on the&lt;br /&gt;second building to the south to find another piece of intel (7/30). The TV&lt;br /&gt;station with the satellite dish mounted on top is your objective. Get to the&lt;br /&gt;door indicated on your compass. Breach, and follow Vasquez and Hatch into the&lt;br /&gt;electronics room. You'll enter the office area just ahead. Instead of going&lt;br /&gt;through the cubicles, I find its easier to go straight across into the offices&lt;br /&gt;since you're less exposed to enemy fire from that path. When you've made enough&lt;br /&gt;progress, you'll be able to get to the area left of the giant map of the world.&lt;br /&gt;Vasquez will open the door and you'll enter the lobby area of the the TV&lt;br /&gt;station. Follow Vasquez up the stairs and through the doors up to the roof. Go&lt;br /&gt;through a few more doors until you reach the objective marker. Hold position&lt;br /&gt;outside the room and help clear the room.&lt;br /&gt;&lt;br /&gt;2.1.3 'The Bog'&lt;br /&gt;Follow your squad until you come under fire. Use the car flipped on its side as&lt;br /&gt;cover until you're ordered to take point. Run down the steps adjacent to the&lt;br /&gt;building and turn left while activating your night vision. Kill the four&lt;br /&gt;enemies hiding behind the low wall and go through the hole in the building.&lt;br /&gt;Turn right and follow your squadmate up the stairs, feel free to dispatch his&lt;br /&gt;attacker with a swift knife to the back. Continue up, and hold position near&lt;br /&gt;your end of the hallway. Toss a grenade in to soften the resistance and&lt;br /&gt;clear to the furthest room. Use the M60 to mow down the enemies in the building&lt;br /&gt;across the way. Exit back into the hallway and follow the Marines clearing the&lt;br /&gt;side room. Pick up the laptop on the table to the left to pick up the piece of&lt;br /&gt;enemy intelligence (8/30). Go back the way you came down to the first floor.&lt;br /&gt;Take a right into the first doorway, and continue through the rooms to the end.&lt;br /&gt;Eliminate the enemy troops on the rooftops before crossing to the adjacent&lt;br /&gt;building. When you get the order to pick up the Javelin rocket launcher, kill&lt;br /&gt;as many opposition troops on the overpass as you can, because they can ruin&lt;br /&gt;your day with a lucky shot. The Javelin is found in the open courtyard where&lt;br /&gt;the heavy firefight was just taking place. Equip it and find the green squares&lt;br /&gt;as quickly as possible. Lock the crosshairs and when you hear a solid tone,&lt;br /&gt;let fly a rocket. There are four armored vehicles in total, but I believe you&lt;br /&gt;only have to kill two to complete the objective. Follow your squad through the&lt;br /&gt;hole in the fence and take a short breather as you follow them through the&lt;br /&gt;bazaar. When there is a path to the left, take it, and turn left again when&lt;br /&gt;you see the refrigerator. The piece of intelligence is hidden behind some boxes&lt;br /&gt;to the left (9/30). Eventually you'll reach an open field of sorts, with a&lt;br /&gt;friendly tank in the middle. Towards the south and the west are hordes of&lt;br /&gt;enemies intent on taking out the tank. Prioritize your targets, the fighters&lt;br /&gt;armed with RPGs first, those armed with rifles and other assorted weaponry&lt;br /&gt;second. Take cover behind the dumpster or the tank, but don't stand near any&lt;br /&gt;cars as they can take you out when they explode. Also, try not to stay in one&lt;br /&gt;single spot with your sights up, because the enemy will continually throw&lt;br /&gt;grenades at you. When you've cleared the area to the south, head west, picking&lt;br /&gt;off the stragglers. You'll know when you've cleared enough, because you'll&lt;br /&gt;receive new orders to take out the AAA gun to the southwest. The little area&lt;br /&gt;with the AAA gun is only accessible through the building to the east of the&lt;br /&gt;gate. Kill the three men within and plant the C4 on the indicated area of the&lt;br /&gt;gun. Clear the building before you detonate the explosive. Return to the open&lt;br /&gt;field and make a beeline for the beacon marker. Drop it and see the awesome&lt;br /&gt;firepower wielded by Cobra helicopter gunners. Return to the tank to end the&lt;br /&gt;mission.&lt;br /&gt;&lt;br /&gt;2.1.4 'Hunted'&lt;br /&gt;You have your pick of weapons here, an M4, a G36, and an MP5. If I were you,&lt;br /&gt;I'd grab one with a scope instead of iron sights. Head towards the marker and&lt;br /&gt;follow the team into an archway under the bridge. Price will take point and&lt;br /&gt;move into a garage. Take aim at the soldier threatening the old man, and pull&lt;br /&gt;the trigger when Price gives the order. You team will make short work of the&lt;br /&gt;others. Jump over the fence and go prone behind the wheel of hay. After the&lt;br /&gt;helicopter passes by, follow Price and the others to the next farmhouse. Behind&lt;br /&gt;you, more enemy soldiers will arrive on truck, and a helicopter provides air&lt;br /&gt;support. Delay them while Gaz busts open the basement door and then dive in&lt;br /&gt;yourself. Find Nikolai and head upstairs. The front door will suddenly open and&lt;br /&gt;an enemy flashbang will come in. Don't be standing in the middle of the room&lt;br /&gt;when it goes off. Exit the house and grab the enemy laptop in the house with&lt;br /&gt;the soda machine in front (10/30). Kill the dogs that are released and follow&lt;br /&gt;Nikolai. Continue eliminating soldiers until the area's quiet. Follow Price and&lt;br /&gt;the others through the chain link gate. Slide down into the drainage ditch and&lt;br /&gt;don't move until Price gives the OK. Follow the team onto a flat open field.&lt;br /&gt;Despite how tempting it might be to pop some heads of the search party, hold&lt;br /&gt;your fire, and move when your team does. Eventually you'll be compromised, but&lt;br /&gt;hopefully after most of the enemy soldiers have moved away, leaving you with&lt;br /&gt;only maybe four or five opposing forces at best. Move into the greenhouse where&lt;br /&gt;you once again come under fire. Kill the opposition and head towards the marker&lt;br /&gt;on your compass through another greenhouse. Eventually you'll find yourself&lt;br /&gt;back outside. Turn left as soon as you exit the second greenhouse, and jump&lt;br /&gt;over the burnt windowsill into the remains of a building. Across from you is&lt;br /&gt;a barn. Kill the soldiers that rush out and grab the laptop from atop the&lt;br /&gt;barrels in front of you (11/30). The helicopter will make another pass, but you&lt;br /&gt;can kill the gunner momentarily to take some heat off your back by taking aim&lt;br /&gt;at the gunnery door and firing in short bursts of 2-3 rounds. I say momentarily&lt;br /&gt;because eventually a new gunner will appear. Get into the barn with a red&lt;br /&gt;tractor. Swap a weapon for the Stinger launcher. The first one will miss&lt;br /&gt;because the helicopter drops flares, but pick up another one and finish it off.&lt;br /&gt;Follow Price out the door and you'll hear a transmission telling you of the&lt;br /&gt;arrival of an allied gunship. Stop in the ditch before you reach the road.&lt;br /&gt;Price will call down an airstrike, but feel free to cap some infantry while&lt;br /&gt;they're distracted by the gunship. Walk past the burning vehicles to end&lt;br /&gt;mission.&lt;br /&gt;&lt;br /&gt;2.1.5 'Death From Above'&lt;br /&gt;This mission you're going to be in the hot seat on a AC-130 Spectre gunship.&lt;br /&gt;The 105mm cannon takes too long to reload in my opinion, so you're better off&lt;br /&gt;using the other two weapons. The 25mm machine guns zoom in pretty far, so use&lt;br /&gt;it to pick off single targets, whereas the 40mm is better suited to saturation&lt;br /&gt;targeting. Make sure you keep the IR viewer on so you don't accidentally shoot&lt;br /&gt;friendlies. Eventually, Price and his men will commandeer civilian vehicles.&lt;br /&gt;Keep switching between the different weapons systems to keep watch over the&lt;br /&gt;friendlies so that you aren't stuck with a narrow view of the battleground.&lt;br /&gt;Friendly Chinook helicopters will come upon the scene and lift the soldiers&lt;br /&gt;below to safety.&lt;br /&gt;2.1.6 'War Pig'&lt;br /&gt;Immediately take cover behind the car in front of you. Make the enemy soldiers&lt;br /&gt;in the bus your first priority. When you are able, advance towards the junk&lt;br /&gt;pile. A squadmate will announce the arrival of enemy troop helicopters. Run&lt;br /&gt;around either the bus or the blue cargo container to find a stash of RPGs which&lt;br /&gt;you can use to shoot down the helicopters before they drop off all the enemy&lt;br /&gt;reinforcements. All of the enemy resistance will suddenly slacken and you're&lt;br /&gt;free to follow your squad to the objective marker. Follow the tank through&lt;br /&gt;the massive archway but don't rely on the cars nearby for cover. Shoot at the&lt;br /&gt;RPG troopers on the rooftops. Hug the right wall and flank the enemy by&lt;br /&gt;making your approach through buildings rather than on the street. After passing&lt;br /&gt;the cars and the dumpster on the right side, jump over a low wall, and go up&lt;br /&gt;the stairs to the right. The first room on your left on the second floor holds&lt;br /&gt;a piece of intelligence on the dresser. Continue from building to building on&lt;br /&gt;the right side of the road. When the tank comes to a stop, enter the restaurant&lt;br /&gt;building directly behind it, and one of the second floor rooms has a laptop of&lt;br /&gt;enemy intelligence on the bed (13/30). Exit down to ground level, and hug the&lt;br /&gt;left wall. Jump through the gap and engage the enemy head-on. Follow the&lt;br /&gt;objective marker to a back alley where one of the soldiers is leaning against a&lt;br /&gt;dumpster to move it towards the barricaded enemy. Snipe the two men manning the&lt;br /&gt;machine guns in the building ahead and enter. The room with the machine gun&lt;br /&gt;next has another laptop (14/30). Follow your team to a hole in the building&lt;br /&gt;overlooking an intersection guarded by an enemy tank. Sit back and watch the&lt;br /&gt;pretty explosion. Go down to ground level and take point to the LZ.&lt;br /&gt;2.1.7 'Shock And Awe'&lt;br /&gt;You'll start out the mission as a gunner on a Chinook. You're horribly exposed&lt;br /&gt;so just keep an eye on the temperature gauge on the right hand side of the&lt;br /&gt;screen and let fly the mortars. Your biggest threat are the RPG troopers and&lt;br /&gt;the anti-aircraft vehicles. I personally thought that this was the section&lt;br /&gt;that most frustrated me because I had the misfortune of being killed by&lt;br /&gt;infantry with automatic weapons more times than I'd like to count. Eventually&lt;br /&gt;you will clear the rooftops and the helicopter will land to let off some&lt;br /&gt;troops. The helicopter will take off again and this time you will allowed to&lt;br /&gt;attack on foot. Follow the squad into the building and clear the first floor,&lt;br /&gt;then head up the stairs to the second. Nab the laptop in the corner (15/30).&lt;br /&gt;Drop down to ground level and take cover behind the cargo container. Go around&lt;br /&gt;it to the right and walk through the door. Clear the upstairs, and check the&lt;br /&gt;closet for another laptop (16/30). Go back downstairs and follow the marker to&lt;br /&gt;get to the helicopter and temporary safety. On the way back, two enemy soldiers&lt;br /&gt;attack from the alley to the right. Board the helicopter, and you'll see an&lt;br /&gt;escorting Cobra attack helicopter get shot down. Shoot the RPG troopers on the&lt;br /&gt;rooftops and the infantry on the ground level before the helicopter can touch&lt;br /&gt;down. You are tasked with grabbing the pilot and dragging her back to the&lt;br /&gt;Chinook. Wait for your squad to fully deploy and take up defensive positions&lt;br /&gt;around the crash site before attempting to drag her to safety. Once you have&lt;br /&gt;her, run as fast as possible back to the Chinook. Your seat is right next to&lt;br /&gt;the ramp, so cover your team as they board. And then...just watch...&lt;br /&gt;Crawl up out of the wreckage and off the ramp to the ground below. Somewhere&lt;br /&gt;along the road, you'll get the bad news.&lt;br /&gt;&lt;br /&gt;2.2 ACT III&lt;br /&gt;2.2.1 'Safehouse'&lt;br /&gt;Follow your team up the dirt path. Troops will attack from the bell tower to&lt;br /&gt;the left. Call in an airstrike on the building closer of the two marked on the&lt;br /&gt;compass and clear both floors. There's a laptop resting on a dresser on the&lt;br /&gt;second floor (17/30). Clear the next furthest building on the right, and&lt;br /&gt;another piece of enemy intelligence is yours for the taking in the dining&lt;br /&gt;booths (18/30). Go up onto the second floor and grab and RPG if you haven't&lt;br /&gt;already killed the armored vehicle. Exit the door leading to the water tower,&lt;br /&gt;but turn right instead of heading for the marker. You're going to make a wide&lt;br /&gt;loop, following the wire fence around the corrugated sheet building to the&lt;br /&gt;left, and ending up at the designated building. The building at the top of hill&lt;br /&gt;overlooking the village has no intelligence within, so keep going&lt;br /&gt;counter-clockwise around the town. Once you've cleared all of the buildings,&lt;br /&gt;one marker remains. The area is quiet, but that all changes as you close to&lt;br /&gt;within 70 meters of the final target building. Use your nightvision goggles to&lt;br /&gt;your advantage and with your team's help you'll make it to the barn. Wait for&lt;br /&gt;Price to break down the door and open up a can of whoopass on Al-Asad. GG&lt;br /&gt;indeed.&lt;br /&gt;Now its time for a trip down memory lane.&lt;br /&gt;2.2.2 'All Ghillied Up'&lt;br /&gt;Follow MacMillan into the structure and then go prone before the patrol sees&lt;br /&gt;you. Pull out your silenced pistol and tail them until they both turn around.&lt;br /&gt;Kill one, and MacMillan will take out the other. Hug the building and&lt;br /&gt;MacMillan will let you decide the fate of the soldier by the car. The both of&lt;br /&gt;you will jump over the fence and then MacMillan will stop when he sees the&lt;br /&gt;lookout in the tower. Snipe him and the patrolling guard that MacMillan&lt;br /&gt;notices. Go into the church and climb the ladder up to the observation post.&lt;br /&gt;Grab the laptop (19/30). Follow MacMillan out the door and past a gap in a&lt;br /&gt;low wall. Jump over the pipe and get ready for a tense situation. Two APCs and&lt;br /&gt;accompanying Russian troops approach from the East-Southeast. Try not to get&lt;br /&gt;run over by an APC and anticipate the vector the troops are moving at so that&lt;br /&gt;you won't get stepped on. The best idea is to go prone and stay right behind&lt;br /&gt;MacMillan, and move ONLY when he does. Eventually he'll stand behind a&lt;br /&gt;caterpillar tractor. You have a choice now. You can either kill the troops or&lt;br /&gt;sneak around. Whatever you decide, take the lead as you head southeast towards&lt;br /&gt;a group of cargo containers. MacMillan will then take point and knock out the&lt;br /&gt;guard patrolling around. Turn south and go prone as you go between two cargo&lt;br /&gt;containers. You should see a laptop in the middle of the enemy camp atop some&lt;br /&gt;blue barrels (20/30). The guy leaning back in the chair is half-asleep so pop&lt;br /&gt;up quickly and grab it before rejoining MacMillan. Watch out that you don't&lt;br /&gt;walk into the path of another patrolling soldier. Follow MacMillan through a&lt;br /&gt;series of containers until you reach one with a crack between the doors.&lt;br /&gt;MacMillan will lead the way past the soldiers and under a truck. A new truck&lt;br /&gt;will pull up right behind the first one, stay under both. Wait for the troops&lt;br /&gt;to walk away and then you're sprinting to cover once again. MacMillan will&lt;br /&gt;then order you to kill the sniper on the 4th floor fire escape on the side of&lt;br /&gt;the building. Go all the way up the stairs and jump into the window on the 4th&lt;br /&gt;floor to pick up another laptop (21/30). Go back down and jump in the broken&lt;br /&gt;window on the 2nd floor, then drop down to street level out the other side. No&lt;br /&gt;matter what you do, don't shoot the dog, just keep moving. If it starts&lt;br /&gt;growling or barking, move faster. If you kill the dog, eight or nine wild&lt;br /&gt;dogs will charge you and MacMillan and you'll be in the fight of your life.&lt;br /&gt;Stay right behind MacMillan and all will be fine. After passing through another&lt;br /&gt;crumbling building, you'll see a hotel in sight.&lt;br /&gt;&lt;br /&gt;2.2.3 'One Shot, One Kill'&lt;br /&gt;Take a look at the picture of zakhaev before you start aiming with the rifle.&lt;br /&gt;MacMillan will make positive ID, so you have about 30 seconds from the&lt;br /&gt;meeting until Zakhaev turns around and leaves. MacMillan will let you know&lt;br /&gt;right before Zakhaev leaves. Zoom in so that you have Zakhaev and the flag on&lt;br /&gt;the nearby car in the scope. You'll need to account for the direction of the&lt;br /&gt;wind, so compensate by moving the rifle in the direction opposite the flag.&lt;br /&gt;You'll blow off his arm, but zoom back out and kill the helicopter pilot and&lt;br /&gt;his gunner to buy some time to escape. Turn around as soon as you can and go up&lt;br /&gt;the short flight of stairs. Begin rappeling down before MacMillan reaches you&lt;br /&gt;or else you might not make it in time. Help MacMillan take out some of the&lt;br /&gt;soldiers then run away from the ones behind you at full speed. Head in the&lt;br /&gt;hallway on the left and wait for MacMillan to open the door. Follow him through&lt;br /&gt;both broken windows, after shooting the dog on the other side of the chain link&lt;br /&gt;fence. Kill all of the soldiers outside in the playground area. Switch to your&lt;br /&gt;sniper rifle and shoot down the helicopter. Turn around and run so that you&lt;br /&gt;have less distance to run to pick up MacMillan from under a rotor blade and go&lt;br /&gt;through the gate towards the objective. Release MacMillan near the bumpers of&lt;br /&gt;one of the cars and kill the soldiers who attack. Pick him back up, and proceed&lt;br /&gt;past the burning barrel and wrecked car. Hug the right wall, releasing&lt;br /&gt;MacMillan if you need, then pick him up and head for the apartments ahead. Go&lt;br /&gt;in the door to the right, and right again, up a ramp of smouldering debris.&lt;br /&gt;Turn left into the room and head for the stairwell. Turn right into the room on&lt;br /&gt;the other side. Drop MacMillan near the right doorway. Kill the dogs and two&lt;br /&gt;soldiers. The soldiers are waiting in the room across the hallway. Pick&lt;br /&gt;MacMillan up exit the building into a courtyard. Drop MacMillan and go up the&lt;br /&gt;nearby ladder to the fire escape and climb up to the top level. Pick up the&lt;br /&gt;laptop and go back down (22/30). Go into the other building and turn left or&lt;br /&gt;right into either locker room. Follow the corridor around into the swimming&lt;br /&gt;pool area. Stay away from the dogs by hugging the left wall around to the hole&lt;br /&gt;in the wall to the grassy field beyond. Head towards the ferris wheel, and&lt;br /&gt;snipe the two guards in your way. The timer stops as soon as you reach the&lt;br /&gt;field. The upcoming section of the level is quite possibly the hardest in the&lt;br /&gt;game so far so take a deep breath. You'll have to hold your position by the&lt;br /&gt;ferris wheel until the helicopter (which is 10 km away mind you) arrives. You&lt;br /&gt;can use your claymore mines and C4 to set up defenses around you and MacMillan,&lt;br /&gt;but between you and me, he can take care of himself. From what I've seen, the&lt;br /&gt;best places to hide out are on the far side of the bumper cars, which is south&lt;br /&gt;of the ferris wheel, or camp by MacMillan. There are no autosaves after the 6&lt;br /&gt;km point, when enemy helicopters lower additional troops into the area. Holding&lt;br /&gt;out isn't really a problem unless you're unlucky and all the troops throw&lt;br /&gt;grenades at you at the same time. Its making it to the chopper that's the hard&lt;br /&gt;bit. My recommendation is to plant C4 near the far groupings of cars as you&lt;br /&gt;carry MacMillan to his sniping position by the ferris wheel. If you get too far&lt;br /&gt;away from him, he'll die. The groups of two to three cars mark where the enemy&lt;br /&gt;troops will be lowered from the helicopters. When the helicopters finish&lt;br /&gt;dropping off their loads, detonate the C4 and run to the south side of the&lt;br /&gt;bumper cars area. You can hold out here until the chopper arrives. On Hardened&lt;br /&gt;difficulty, you'll be pelted with flashbangs and grenades at this position, so&lt;br /&gt;be forewarned, this is no cakewalk. At some point, attack dogs may show up as&lt;br /&gt;well. The second and final piece of intelligence on this level will be&lt;br /&gt;available at some point after the enemy reinforcements arrive by helicopter.&lt;br /&gt;Look for the five story building to the southeast. The doors will open to&lt;br /&gt;reveal a long and narrow U-shaped area. The laptop is located within (23/30).&lt;br /&gt;When the helicopter arrives, take some time to kill the enemy troops and then&lt;br /&gt;pick up MacMillan. You may have to drop him again if you need to eliminate&lt;br /&gt;additional troops. When its relatively quiet near you, pick him back up and run&lt;br /&gt;up the ramp to the waiting Chinook.&lt;br /&gt;&lt;br /&gt;2.2.4 'Heat'&lt;br /&gt;Follow Price and the others up to the wooden fence. Let the initial wave be&lt;br /&gt;wiped out by the concealed charges, and then open fire on the survivors and&lt;br /&gt;the secondary waves. Reload only when you have a few bullets left, because it&lt;br /&gt;takes a long time. The enemy will get smart and throw smoke grenades to cover&lt;br /&gt;their advance. Run to the downed helicopter and man the minigun. You have to&lt;br /&gt;enter the crew cabin through the door on the other side. It takes some time to&lt;br /&gt;get started but the best advice is to keep your finger on the trigger until&lt;br /&gt;you see the temperature gauge get orange. Use the minigun to wipe out the&lt;br /&gt;helicopters that arrive as well. You'll get new orders to abandon the minigun,&lt;br /&gt;so follow your team up the hill. Take up a defensive position by Price until&lt;br /&gt;you're ordered into the nearby tavern. Grab the C4 detonators from the&lt;br /&gt;windowsills and blow each set in succession. You'll eventually fall back to&lt;br /&gt;the farm where you captured Al-Asad. Grab the Javelin and lock onto the&lt;br /&gt;pursuing tanks. Destroy all four. After several more radio transmissions,&lt;br /&gt;you'll have to go back down the hill. Straight down the middle isn't really an&lt;br /&gt;option, so go in the building to the west and keep going west, then turn&lt;br /&gt;south. Remember that you have the option of calling in airstrikes so if you keep&lt;br /&gt;dying at the same spot, call in an airstrike before you advance down the hill.&lt;br /&gt;If you're fast, you should make it to the checkpoint with some time to spare.&lt;br /&gt;Take cover behind some rocks and cover your team's approach. Then board the&lt;br /&gt;helicopter when directed.&lt;br /&gt;&lt;br /&gt;2.2.5 'The Sins of the Father'&lt;br /&gt;Follow the team through the junkyard, and jump over a car wreck. Get on top of&lt;br /&gt;the nearby dumpster and take aim at the guards in the tower. When Price gives&lt;br /&gt;the command, take both of them out and help your team eradicate the outpost&lt;br /&gt;with support from your sniper rifle. Rush into the diner and look over the&lt;br /&gt;tables to the left. Grab the laptop before the next part of the mission starts&lt;br /&gt;(24/30). When you are once again in control, you'll be in the guard tower you&lt;br /&gt;cleared. The ambush will go down, and in the process the tower will be brought&lt;br /&gt;down. Go around the car, and to the right of the buses, back the way you came.&lt;br /&gt;Kill the dog and keep sprinting. Eventually you'll reach a paved road heading&lt;br /&gt;north-east. Enter the building on the right so you can get an angle on the&lt;br /&gt;soldiers behind the barricades. Kill them and then run to the wall of the&lt;br /&gt;building ahead to trigger the next checkpoint. Follow Griggs and Gaz into the&lt;br /&gt;alleyway. Kill the soldiers on the other side of the rusting fence. Instead of&lt;br /&gt;jumping through head east past the dumpster, and then north. Go up the stairs&lt;br /&gt;and use this vantage point to help your team take the backyard. Grab the laptop&lt;br /&gt;before going back down and heading north-west around the buildings (25/30).&lt;br /&gt;Continue along, eliminating enemies, and go up the stone steps leading into a&lt;br /&gt;parking lot. Find cover from the machine gun nest and the ever-helpful&lt;br /&gt;Blackhawk will eliminate it for you. Enter the building, go up to the second&lt;br /&gt;floor. Clear it, and then go up the stairs to the north to get to the third&lt;br /&gt;floor. Take cover in a side room and let the Blackhawk eliminate the enemies.&lt;br /&gt;Proceed up to the roof but you won't make it in time to stop the guy from&lt;br /&gt;committing suicide.&lt;br /&gt;&lt;br /&gt;2.3 ACT III&lt;br /&gt;2.3.1 'Ultimatum'&lt;br /&gt;Form up with your team and head to the marker to the southwest. Your team will&lt;br /&gt;kill the opposition along the road. You'll see a gate in the distance, and&lt;br /&gt;after clearing the area, Price will breach a door to the right. Go up the&lt;br /&gt;stairs by Bremner, and plant C4 or claymores outside the two locked doors. Kill&lt;br /&gt;the two soldiers in the adjoining room. Four soldiers will rush out of the&lt;br /&gt;doors right into your waiting explosives. Go back downstairs and wait by the&lt;br /&gt;front door. Take out the soldier patrolling by the car quietly and his partner&lt;br /&gt;to the southeast. If you don't do so quietly, soldiers from the building to the&lt;br /&gt;west may attack, along with several attack dogs. After they're all dead,&lt;br /&gt;proceed to the second floor of the building to the north. Clear the first room&lt;br /&gt;and then proceed upstairs. Let your team breach the door, then untie Griggs and&lt;br /&gt;head back outside. Follow the team to the transmission tower, hiding from the&lt;br /&gt;enemy helicopters the fly over. Place the C4 and get to a safe distance before&lt;br /&gt;detonating. Follow your team through the fence and to the compound up ahead.&lt;br /&gt;Jump through the hole in the wall. Consider switching your pistol for either&lt;br /&gt;the sniper rifle or shotgun by the crates. Continue north behind your team into&lt;br /&gt;an open garage. As you attempt to head west, you'll come under attack from&lt;br /&gt;troops hidden in the buildings across the field, and helicopters will drop off&lt;br /&gt;additional troops. Kill them all, including the ones on the rooftop to the&lt;br /&gt;south. Enter the building with an open garage door to the west to find another&lt;br /&gt;piece of enemy intel in the northwest room (26/30). Exit south and go up the&lt;br /&gt;stairs to the second floor of the building ahead. The team will come under&lt;br /&gt;attack from the east. Kill all the enemies, including one whom may be hiding in&lt;br /&gt;the tower. Go into the building south of the tower, and exit west. As you enter&lt;br /&gt;the building to the west, three trucks will pull up. Eliminate the troops that&lt;br /&gt;emerge and then proceed southwest along the road where you'll meet up with a&lt;br /&gt;sniper team. The proverbial doggy feces hit the fan and the mission ends.&lt;br /&gt;&lt;br /&gt;2.3.2 'All In'&lt;br /&gt;You'll start out under fire from the helicopter gunship but it'll get shot&lt;br /&gt;down. Follow the team through the gap in the fence. Throw smoke grenades to&lt;br /&gt;cover your approach to the vehicle and use nightvision to cut through the&lt;br /&gt;smoke. Hopefully you don't get run over &gt;_&lt;. Plant a C4 packet on the rear of&lt;br /&gt;the vehicle and detonate it from behind cover. Exit to the east, and turn&lt;br /&gt;south at the road. Take cover in the building marked with '2'. Exit towards the&lt;br /&gt;east, hugging the buildings on the right. You'll advance towards a gatehouse,&lt;br /&gt;where one of your soldiers will blow the gate with a charge. Before heading&lt;br /&gt;through the gate, go behind the south building across from the gatehouse.&lt;br /&gt;Collect the ammo and pick up the laptop for a piece of intel (27/30). Head&lt;br /&gt;through the gate and continue east into the first building across from the gate,&lt;br /&gt;and wait for a BMP to stop near you. As always, its easiest to approach from the&lt;br /&gt;rear. Blow it, and advance towards the farther one. On your way to the second&lt;br /&gt;armored vehicle, head southeast towards the hangar-like structures. Go into&lt;br /&gt;the middle one of the three that you see on your minimap and pick up the laptop&lt;br /&gt;from the ground next to some barrels (28/30). Take up a position by the exhaust&lt;br /&gt;vents and rappel down as soon as you are able.&lt;br /&gt;&lt;br /&gt;2.3.3 'No Fighting In The War Room'&lt;br /&gt;Crouch and follow Griggs through the ventilation shaft. You'll drop down into&lt;br /&gt;the shower area. Exit through the door Price is peeking around and turn right&lt;br /&gt;into the hallway with the yellow strobelight. From this point on, on Hardened&lt;br /&gt;difficulty anyway, you have 11 minutes to make it to the control center and&lt;br /&gt;abort the missiles. Turn left and kill the men running down the hallway around&lt;br /&gt;the corner to the right. Continue down the path, which is quicker than the&lt;br /&gt;right because it bypasses the kitchen. Turn left into a dark meeting room to&lt;br /&gt;pick up the laptop facing away from you on the table. Keep advancing until you&lt;br /&gt;reach a room divided into two halves by crates in the middle. Kill the enemies&lt;br /&gt;annd then proceed behind the crates, and down the stairs. Turn left and proceed&lt;br /&gt;down the extremely long hallway. The most expedient way is to go along the&lt;br /&gt;parallel side corridors to the left or the right. Before you charge bravely and&lt;br /&gt;suicidally down either path, throw a flashbang in to blind any potential&lt;br /&gt;ambushers. Rejoin the long hallway and then turn left at the corner. You'll see&lt;br /&gt;yet another long hallway. Again, there are two parallel corridors, so pick one&lt;br /&gt;and clear down it. At the end of the main hallway, go through the door and Price&lt;br /&gt;will secure it behind you. Gaz and Bravo Team will open the launch bay doors&lt;br /&gt;from the security room, but it opens ridiculously slow. Throw a flashbang in,&lt;br /&gt;and hug the right wall around to a brick room with two flashing red strobes.&lt;br /&gt;Plant a C4 packet where its indicated, and blow the charge. If you still have&lt;br /&gt;a flashbang or two now is the time to use it. Go through the hole you blasted,&lt;br /&gt;turning left and running for cover alongside the workstations. Help your team&lt;br /&gt;clear the area and check the briefing room near where the other team breached&lt;br /&gt;the control center for the final piece of intelligence (30/30). Go down the&lt;br /&gt;central aisle separating the workstations and enter the abort codes using the&lt;br /&gt;keyboard on the left side as you're facing the main viewscreen. You have to&lt;br /&gt;hold down the action key while your character enters the codes. Just tapping it&lt;br /&gt;won't do. Follow Price and Griggs back out of the hole and go down the hallway&lt;br /&gt;eliminating the enemy soldiers. Board the elevator and ride it up. Exit into&lt;br /&gt;the vehicle depot and with the rest of the squad, clear it of all hostiles.&lt;br /&gt;&lt;br /&gt;2.3.4 'Game Over'&lt;br /&gt;This mission starts as a standard rail-shooter mission that's been a staple&lt;br /&gt;of CoD games. Crouch for cover if you need. Make the RPG trooper on the truck&lt;br /&gt;behind you a priority. After a while, you'll pass through a couple of tunnels&lt;br /&gt;and cause a crash between a fuel truck and the one chasing you. Pick up the&lt;br /&gt;RPG launcher next to you and try to take out the helicopter. It'll fly off but&lt;br /&gt;then reappear, taking out the bridge in front of you. When you regain control&lt;br /&gt;of your person, jump northeast as soon as you can to get off the falling&lt;br /&gt;section of bridge. Take cover behind a nearby wrecked car and shoot at the&lt;br /&gt;pursuers. A Hind helicopter will fly for a final pass and wipe out most of&lt;br /&gt;your team. Zakhaev and his men show up to execute the survivors. One of your&lt;br /&gt;friendly soldiers will slide a pistol to you. Use it to kill Zarkhaev and his&lt;br /&gt;two cronies to end the mission and the game.&lt;br /&gt;&lt;br /&gt;2.4 Epilogue&lt;br /&gt;2.4.1 'Mile High Club'&lt;br /&gt;Note: You have to sit through the credits to open up this level. As far as I&lt;br /&gt;know this mission isn't related to the plot in any way. Kill the terrorists as&lt;br /&gt;you proceed towards the front of the plane. You have 1 1/2 minutes to find the&lt;br /&gt;hostage. Note that you can shoot through seats to hit the terrorists behind,&lt;br /&gt;but the same is also true for yourself. Go up the stairs at the front and turn&lt;br /&gt;around, killing the opposition. Aim down the sights of your pistol and kill the&lt;br /&gt;terrorist before evacuating the plane by jumping out.&lt;br /&gt;3. Intel Locations&lt;br /&gt;With Kevin Rice's permission, I am including his list of intelligence locations.&lt;br /&gt;This area is for people who have already completed the game and are no longer&lt;br /&gt;in need of step-by-step directions of how to proceed through each level.&lt;br /&gt;# Level Location&lt;br /&gt;1 2 - Crew Expendable In the room that the drunk soldier comes out&lt;br /&gt;of, next to the two sleeping soldiers&lt;br /&gt;2 2 - Crew Expendable To the left of the bottom of the stairs after&lt;br /&gt;the first flash bang&lt;br /&gt;3 4 - Blackout In the first shack on the left at the&lt;br /&gt;beginning of the level&lt;br /&gt;4 4 - Blackout In the bathroom of the night vision building&lt;br /&gt;5 5 - Charlie Don't Surf In the basement of the target building, far&lt;br /&gt;left room from the bottom of the entry stairs&lt;br /&gt;6 5 - Charlie Don't Surf Second story of the furthest right building&lt;br /&gt;in the town before crossing the main street&lt;br /&gt;7 5 - Charlie Don't Surf After crossing the road to the right side, it&lt;br /&gt;is on the second story of the first, right&lt;br /&gt;most building&lt;br /&gt;8 6 - The Bog After the machinegun section, in the room that&lt;br /&gt;the two soldiers door breach in the hallway&lt;br /&gt;9 6 - The Bog After the Javelin section, in the northeast&lt;br /&gt;corner of the alley. To the left of the&lt;br /&gt;crooked posters, behind the boxes&lt;br /&gt;10 7 - Hunted After the building where the enemy tries to&lt;br /&gt;flank and flashbang, there is a shack to the&lt;br /&gt;right&lt;br /&gt;11 7 - Hunted After the second greenhouse, under the tin&lt;br /&gt;roof to the left, in front of the barn&lt;br /&gt;12 9 - War Pig In the area after the tank runs over the car,&lt;br /&gt;in the first two story building on the right,&lt;br /&gt;on the second floor&lt;br /&gt;13 9 - War Pig Across the street from the first intel piece,&lt;br /&gt;on the second story in one of the rooms on a&lt;br /&gt;cot&lt;br /&gt;14 9 - War Pig Behind the two second story MG positions that&lt;br /&gt;overlook the alley full of cars near the end&lt;br /&gt;of the level&lt;br /&gt;15 10 - Shock and Awe In the far right corner of the room where you&lt;br /&gt;rescue the recon squad on the second story&lt;br /&gt;16 10 - Shock and Awe After you jump down with the recon squad, in&lt;br /&gt;the second story building straight ahead, on&lt;br /&gt;the second floor, in the closet&lt;br /&gt;17 12 - Safehouse In the first building on the right after the&lt;br /&gt;forest, on the second story, across from the&lt;br /&gt;mattress&lt;br /&gt;18 12 - Safehouse In the building next to the water tower,&lt;br /&gt;inside one of the booths&lt;br /&gt;19 13 - All Ghillied Up At the top of the ladder inside the church&lt;br /&gt;20 13 - All Ghillied Up Halfway through the maze of containers, inside&lt;br /&gt;the makeshift camp to the right on a small&lt;br /&gt;table&lt;br /&gt;21 13 - All Ghillied Up At the top of the stairs where you shoot the&lt;br /&gt;sniper down&lt;br /&gt;22 14 - One Shot, One Kill After exiting the building with the dogs and&lt;br /&gt;hiding enemies, at the top of the fire escape&lt;br /&gt;23 14 - One Shot, One Kill When the enemies start attacking the carnival&lt;br /&gt;position, through the right alleyway, through&lt;br /&gt;the back door&lt;br /&gt;24 16 - The Sins of the Father Before the opening scene fades to black,&lt;br /&gt;inside the diner, on a table&lt;br /&gt;25 16 - The Sins of the Father On the second story of the building right&lt;br /&gt;before the alleyway where enemies shoot from&lt;br /&gt;the roofs&lt;br /&gt;26 17 - Ultimatum In the area of the first major encounter, in&lt;br /&gt;the room directly across from your entry point&lt;br /&gt;into the battle&lt;br /&gt;27 18 - All In Before heading through the blown up gate, in&lt;br /&gt;an alleyway behind the building to the right&lt;br /&gt;28 18 - All In In the southeastern warehouse (far right) out&lt;br /&gt;in the missile area with the two ZPUs&lt;br /&gt;29 19 - No Fighting in the War Room&lt;br /&gt;After the bathroom, take the left hallway,&lt;br /&gt;past the locker rooms, in the darkened meeting&lt;br /&gt;room on the left&lt;br /&gt;30 19 - No Fighting in the War Room&lt;br /&gt;In the meeting room at the far end of&lt;br /&gt;the missile control room&lt;br /&gt;Single Player Cheats&lt;br /&gt;Intel Pieces Cheat Code Description&lt;br /&gt;2 CoD Noir Turns the game colors black and white&lt;br /&gt;4 Photo-Negative Inverts the game colors&lt;br /&gt;6 Super Contrast Turns up the contrast in the game&lt;br /&gt;8 Ragtime Warfare Turns all game colors black and white, adds an&lt;br /&gt;old film filter, speeds the game up to 70% of&lt;br /&gt;normal speed, and replace the sound with a&lt;br /&gt;looping ol' timey track&lt;br /&gt;10 Cluster Bombs All frag grenades thrown by the player explode&lt;br /&gt;into 5 live grenades&lt;br /&gt;15 A Bad Year All enemies explode into a cloud of car tires&lt;br /&gt;when killed&lt;br /&gt;20 Slow-Mo Ability Clicking in on the right button slows the game&lt;br /&gt;down to 40% of normal speed&lt;br /&gt;30 Infinite Ammo Gives the player infinite ammo&lt;br /&gt;&lt;br /&gt;4. Cheat Codes&lt;br /&gt;I can't for the life of me understand why someone would need cheat codes on this&lt;br /&gt;game but for those who can't resist, here they are for your reading pleasure.&lt;br /&gt;GameFAQs user 'cekken' posted it on the boards for public use so I am just&lt;br /&gt;making it easier for people to access.&lt;br /&gt;Note that to make use of the codes, you have to enable the console in the&lt;br /&gt;'Game Options' menu.&lt;br /&gt;Here it is in its entirety, his post regarding the codes:&lt;br /&gt;&lt;br /&gt;Hit the tilde key (~) to drop the dev-console.&lt;br /&gt;&lt;br /&gt;Type seta thereisacow 1337 and then press ENTER.&lt;br /&gt;&lt;br /&gt;Type spdevmap and then press ENTER. (This step is what was making cheats not&lt;br /&gt;work for some, unless you type spedevmap and then hit exit when it says it&lt;br /&gt;could not find map, cheats will not work.. found this out after tweaking&lt;br /&gt;around last night).&lt;br /&gt;Once you hit spdevmap and exit back to main menu, resume your saved game or&lt;br /&gt;start a new one and cheats should be working fine!&lt;br /&gt;Type the following codes in from the console (~) to activate them:&lt;br /&gt;Code - Result:&lt;br /&gt;give all - Access All Weapons&lt;br /&gt;god - God Mode&lt;br /&gt;noclip - No Clipping Mode&lt;br /&gt;notarget - Enemies Ignore You&lt;br /&gt;give ammo - Full Ammo&lt;br /&gt;jump_height # - Adjust Gravity (Default = 39)&lt;br /&gt;timescale # - Adjust Time (Default = 1.00)&lt;br /&gt;cg_LaserForceOn 1 - Add Laser Sight to All Weapons&lt;br /&gt;&lt;br /&gt;5. Credits&lt;br /&gt;I'd like to thank Activision and Infinity Ward for making a sweet game for all&lt;br /&gt;fans of first person shooters. Thanks as well to Jake Steeves for pointing out&lt;br /&gt;the location of the second piece of intel on 2.1.1 'Blackout', and Kevin Rice&lt;br /&gt;for sending me an entire list of intel locations as well as what they unlock.&lt;br /&gt;I will be integrating that list in its entirety, with some minor changes in&lt;br /&gt;formatting, into the walkthrough/FAQ for version 1.20.&lt;br /&gt;Submitted by Christos Pavlou- Created 11/8/07 (Last Modified 11/19/07)See All &lt;a href="http://faqs.ign.com/objects/902/902593.html"&gt;Call of Duty 4: Modern Warfare Walkthroughs&lt;/a&gt; and &lt;a href="http://faqs.ign.com/objects/902/902593.html"&gt;FAQs&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6647470599407927183-1588284144772754558?l=cheatsbook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cheatsbook.blogspot.com/feeds/1588284144772754558/comments/default' title='Σχόλια ανάρτησης'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6647470599407927183&amp;postID=1588284144772754558&amp;isPopup=true' title='0 σχόλια'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6647470599407927183/posts/default/1588284144772754558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6647470599407927183/posts/default/1588284144772754558'/><link rel='alternate' type='text/html' href='http://cheatsbook.blogspot.com/2008/02/xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.html' title=''/><author><name>Christo's site</name><uri>http://www.blogger.com/profile/01023347872036402591</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
